Ygor Rebouças Serpa
Verified Expert in Engineering
AI Scientist and Developer
Ygor specializes in R&D, 将正式的学术计算机科学教育与丰富的人工智能专业经验相结合, data science, game development, high-performance computing, and algorithms. Recently, 他领导开发了巴西首个计算机辅助乳房x线摄影图像诊断工具,并获得政府认证,可用于商业用途. Previously, Ygor worked as an R&D professional and senior game developer on several projects.
Portfolio
Experience
Availability
Preferred Environment
Windows, Visual Studio Code (VS Code), Visual Studio, Git, Unity
The most amazing...
...我取得的成就是开发了巴西第一个计算机辅助诊断工具,用于乳房x线摄影图像,并获得了政府的商业用途认证.
Work Experience
Lead Data Scientist and Unity Specialist
Freelance
- Led the development of a computer vision system for tracking multiple persons within a gym and fitness setting; it also identifies and counts repetitions of performed exercises.
- 在带有低端图形处理单元(gpu)的Windows设备上移植并优化了CenterTrack架构.
- 开发了计算机视觉模块和Unity游戏引擎之间的集成,用于创建实时推理的视觉丰富表示.
Lead Data Scientist
AUDO
- 开发了基于tensorflow的乳腺微钙化分割模型及相关子模块, malignant mass, and pectoral muscle identification.
- 优化开发的解决方案,在训练和推理期间有效地处理1600万像素的图像,并将几个算法移植到GPU.
- 根据政府认证流程进行模型评估和分析,并通过所有审批步骤.
Senior Game Developer
Onanim Studio
- 在Unity上为《欧博体育app下载》游戏开发整个游戏逻辑, including all game mechanics, asset loading, artificial intelligence, and PlayFab integration.
- 执行生成AI模型,帮助美工更快地设计角色. 基于gan的系统将生产率提高了20%,并获得了2019年SBGames的最佳论文奖, 巴西电脑游戏和数字娱乐研讨会.
- 创建一个完全由数据驱动且可热加载的系统,允许游戏设计师在游戏运行时编辑机制和重量.
Lead Data Scientist
University of Fortaleza
- Led the R&D .利用低成本摄像机进行人体活动识别的流水线, object detection, tracking, and state-of-the-art pose estimation technology.
- Spearheaded data acquisition, cleaning, 在开发野生人类活动视频的自定义数据集方面的标记工作.
- Cowrote an article, 评估姿态估计作为跌倒检测问题的解决方案, 发表在IEEE第八届严肃游戏和健康应用国际会议上, SeGAH 2020.
- 管理一个由四名开发人员组成的团队,处理大部分代码审查和技术质量控制.
Software Engineer
TotalCross
- 参与了该平台在所有支持平台(windows)上实现现代外观和感觉的努力, Linux, Mac, Android, IOS, and Windows CE.
- 将平台的底层渲染代码从OpenGL移植到Skia,并进行了一些重要的优化工作. We observed up to 297% speed-ups across several applications.
- 在用纯C编写的平台自定义Java虚拟机上执行大量重构和审查工作.
- Solved more than a hundred issues for several platform clients.
Researcher
University of Fortaleza
- Developed and open-sourced the Broadmark framework, a tool designed to help researchers develop, analyze, and compare novel broad-phase collision detection algorithms.
- 收集了迄今为止最详尽和全面的一套宽相位碰撞检测算法,并在著名的计算机图形学论坛上发表了这项工作.
- 基于kd树的混合算法,创建了当前最先进的单核宽相位碰撞检测算法, sweep-and-prune, and temporal reasoning optimizations.
Game Developer
Valente Studio
- 为几个本地客户合作开发了几款小型PC和手机游戏.
- Coded several gameplay mechanics, UIs, and NPC behaviors.
- Performed playtests, bug fixing, and optimization activities, both on PC and on deployed mobile builds.
Experience
Broadmark
http://github.com/ppgia-unifor/BroadmarkGame Assets using GANs
http://github.com/nuzrub/PaintingGameAssetsWithDeepLearningEducation
Master's Degree in Computer Science
University of Fortaleza (UNIFOR) - Fortaleza, Brazil
Bachelor's Degree in Computer Science
University of Fortaleza (UNIFOR) - Fortaleza, Brazil
Exchange Program in Artificial Intelligence
KU Leuven - Leuven, Belgium
Skills
Languages
Python, c#, Python 3, Java, C, c++, SQL, HTML, CSS, JavaScript, Prolog
Frameworks
Unity, Unity2D, Unity3D, Flask, Bullet
Libraries/APIs
NumPy, TensorFlow, Keras, Scikit-learn, Pandas, Matplotlib, OpenCV, PyTorch, XGBoost, React, Skia, OpenGL, OpenGL ES, Computational Geometry Algorithms Library (CGAL), Intel TBB, OpenMP
Tools
Git, Scikit-image, Visual Studio, MATLAB, PlayFab
Other
Machine Learning, Deep Learning, DICOM, Physics, Ray Tracing, Games, 2D Games, Game AI, Game Development, Game Tools Development, APIs, Object Detection, 3D Pose Estimation, IP Cameras, Optimization, 3D Games, 3D Graphics, 2D Graphics, Graphics
Paradigms
Agile
Platforms
Windows, Visual Studio Code (VS Code), NVIDIA CUDA, Steam, Android
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